Kotor 2 consular build

Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain ....

The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. It is a light side build that uses all of the fun dark side powers. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. The guardian build is a strength-based melee fighter with buffs.Don't pay extra toward your debt. Learn how building your savings can help you pay off debt — you might even cut costs in the process. Pay off debt by building savings: Sometimes t...did the soldier consular build in kotor 1 and want to try this build out for 2 any suggestions how I do it. want to be able to use lots of powers and still do good melee Showing 1 - 4 of 4 comments

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I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two ...For a consular/assassin or any high DC builds, it doesn't really make a gameplay difference and isn't worth it. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online. Bug on leviathan elevatorThe only other power being able to immobilize him are the force choke powers as far as i know, but your chances to land it are going to be very low due to his Fortitude save of 38, making it mostly achievable on a 2/18 consular build with 16/16 wisdom and charisma for maximum effectiveness.

I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. ... I concur with the scout build and attribute allocation. Focus on gathering as much …KOTOR 2. I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. I use two single bladed lightsabers (yellow & orange for light side and red & orange for dark side) both upgraded with the ultimate diatium energy cell (telegorn mk 3 is also good but only works out to a average ...Jedi []. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine.You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Saving levels allows you …Easiest way to defeat the handmaiden sisters. Archived post. New comments cannot be posted and votes cannot be cast. I just pushed them all out of the ring round 1 with whatever the tier 3 force push is called. Was really funny. I'm literally at the part right now.

You only need 2 Base Computer Use if you have all the appropriate equipment, so Class Skill Computer Use feat is not necessary. Go to Nar Shaddaa first to unlock the Wookiee (accept the Lessons), become a Marauder, then pull a heel-turn and go 100% LS. Gear heavily for WIS/CHA. Enemy Defense is rather easy to beat, but saving throws are not.You'd really like to learn how to build an ant farm for your children. Here's how to build and ant farm. Advertisement An ant farm can be fascinating to watch, especially for child... ….

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This is just a preliminary build idea: I want a caster LS Consular. I was thinking of this stat distribution: S 8 D 14 C 14 I 14 W 14 Ch 14 Put 1 point into CHA (since I get +3 with LS mastery) and 4 into WIS as I level up. Go with Scout/Consular. I don't know if I should go 2,4,or 5 levels, but 5 is the highest I'd go.A detailed guide for a light side consular build in Kotor 2, with tips on attributes, skills, feats, and powers. Learn how to boost your wisdom, charisma, and force points, and how to use handmaiden and companions to your advantage.

Add a Crippling Scope Mk III (+3 damage), Amplifying Chamber Mk III (+6 damage) and a Pure Rylith Power Cell (2-20 damage) and your pistol damage jumps to 12-37. Now add +8 from Precise Shot V and you get 20-45. Add your Sith Marauder bonuses and it goes up to 27-59, which is on par with a heavily upgraded lightsaber.If you want to be a primarily Force-based build, you can stack more WIS and CHA; if you want to do melee, you can grab a little DEX and a bunch of STR. The only two things that are mandatory as a Sentinel are at least 14 CON, as well as 14 INT--no more, no less. More than 14 INT is a waste. The CON is needed because implants in KOTOR 2 are ...

division mark wsj crossword clue Yeah, it's a spellcaster build in RPG games . I am going LS route , force push mind trick & disable droid are my force powers I chose at the beginning and it got me through the start pretty handily. license branch carmel indianacommerce costco gas Right now I'm about to finish a consular to DS Assassin I did a Consular => Assassin Dark Side run last year, and had SO MUCH FUN. with Atton I got him to 17 for max sneak attack before switching him I did that too. He was popping out crazy damage numbers. I'd stun 'em and he'd drop 'em. jewel osco paulina pharmacy A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*My standard build is Consular/Sith Lord, but that doesn't really utilize the workbench much. You can however build a fuckton of medkits. ... Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online. What is the most OP build in KOTOR 1 fj cruiser rear diffcomenity jt phone paymentsuper start power sport agm Power attack and Critical strike seem to be capped at 2 attacks per round but with Flurry, 2 weapons master speed or master fury and a saber form you can get 6 attacks per round. also oddly HK-47 seems to only manage one power attack with two pistols which is odd. snow plow 2 receiver Powers: Speed 123, Valor 123, Energy Resist 12, Kill 123, Insanity 123, Lightning 123, Drain Life 12. Fun Fact: this build is just as good at spamming force powers as a pure caster DS build. Only this build's also good with lightsaber combat. 8 INT gives you 31 skill points which isn't quite enough to max both persuade (17 + CHA mod of 2 = 19 ... doordash singupally financial lease payoff addresssecret rooms enter the gungeon Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m...Pick one other than cha to put up at 15 (Strength, probably, if you're not using cha). You can play with this a little bit, but my recommendation is quite safe. Increase either strength, cha, or wis at your level-ups, and don't waste points by ending up at an odd ability score number after equipment is factored in.