Eu4 combat width

For example with a combat width of 40 and proposed modifiers of 0.5 for both lines in marsh terrain the optimal army composition would be 20 inf and 20 art but if you would enter more open terrain with such an army you would risk getting outflanked by an opposing army with cavalry..

For example if there are enough units in a large battle, and the width is 40, cavalry cant flank at all. A max width of infantry + aritllery would beat a mixed force of infantry, cavalry and artillery because flanking is useless in that scenario, as the width is maxed out, and infantry at higher tiers have better stats if we disregard flanking.So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage. I'm just wondering if this general rule I have is incorrect/has changed.

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I'm curious as to what's considered the best layout for an army with combat width/mil tech in mind. I know the answer will differ depending on which military tech level your nation has but I figured it'd be a good thing to know before starting...Combat width - Europa Universalis 4 Wiki. Combat width. Redirect to: Land warfare#Combat width. Retrieved from " ". This page was last edited on 23 August 2013, at 15:24. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.KinZSabre. • 8 yr. ago. +10% infantry combat has roughly the same effect as +10% morale, except only for infantry. Morale or discipline is almost always better than combat ability, as they effect all units. 3. [deleted] • 8 yr. ago. Infantry is good in the early game and remains so throughout. Artillery combat is nice in the late game.Faced with worker shortages, savvy restaurant owners are coming up with innovative ways to overcome issues related to staff scarcity. Faced with worker shortages, savvy restaurant ...

What's the point of sending in multiple armies into one battle? isn't all that count s is the combat width? Let's say my combat width is 24, does it make a difference if I send in 1 army with 30 regiments, 2 armies with 30 regiments each, or 1 army with 60 regiments? How to make best use of my huge land force limit? Should I be fighting multiple fronts, or just one massive one?Any units over this cap will join the combat only once the initial units are depleted. This is extremely important. If you are engaging the enemy who has, say 30k troops, with a combat width of 24 (assuming you both have equal techs), then 6 of his battalions will initially remain essentially useless. This negates even large numeric advantages.Twitter is exploring ways to build a more visually immersive experience with its latest test, which brings edge-to-edge tweets to the app on iOS. Full-width images and videos track...Naval engagement width. Navel engagement width (wiki page here) is the first thing to know about - respect it and you will go far. The jist is that there is a fairly hard limit on how many ships can fight at one time - unlike combat width it doesn't go up with tech. If you send in excess ships, your backup will be left sitting around doing ...

With the way that naval combat works right now, when a ship is destroyed the morale of your navy drops. When morale gets low, ships do less damage and take more, leading to more ships sunk, and more morale lost. If you bring older ships into combat, they can get sunk easier and lower your morale, reducing the effectiveness of your newer ships. 3.Nov 10, 2023 · Related: Europa Universalis IV: Leviathan is Now the Lowest Rated Product on Steam. In the early game, it’s all about maximizing your combat width. This means you should build your army to the combat width, with all infantry, minus two slots for cavalry. ….

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Manually selecting lines is impossible, but there is an order which it prefers when setting up lines. Infantry in the middle, smaller army puts cavalry next, artillery behind infantry, bigger army matches infantry to enemy cavalry, then cavalry for the next 2-3 spaces, depending on maneuver of cavalry. Artillery goes in the back center, and ...The reason is that 1 heavy takes up 3 combat width, while 1 galley takes up 1 combat with, and 3 vs 1, the galleys win. Numerical advantage in terms of combat width (=more than 3 galleys per heavy) is less useful (if the battle reaches the combat width cap), as the additional ships will only be in reserve and not actually fighting until some of ...Painting a room might seem like a pretty straightforward project, but freestyling your paint strokes could result in bumps or inconsistencies. Paint in shoulder width strokes to ke...

Thinking about how to best utilize quantity ideas. Just for simplicity sake, let's just talk about infantry and both side have a combat width of 20…High width gives an advantage to giant murderswarms of levies, low width gives more advantage to small elite armies because the elite armies will body the crappy troops 1 for 1. That said I never seem to get the hang of it so take that with a grain of salt. Hi guys, anybody know how combat width works in CK3? I know how it works in EU4 but CK3 ...There are some great videos on YouTube about march comps. Army comp should be combat width-4 infantry, 4 cav, and however many cannons you want in the back row as long as it's not more than width. For example, 30 combat width should have 26 inf, 4 cav, 30 art if you can afford it. Exceptions are if your country has modifiers that allow for ...

grocery outlet pace There is a base combat width of 15. The numbers you get from tech are additional. Your combat width would be 27. I won't make armies with 1:1 front line troops to artillery. As soon as one of your infantry or cavalry units dies your cannons are vulnerable. I normally build armies of 20 with 10-2-8. craigslist cars for sale by owner tennesseebeatty and peterseim funeral home obituaries A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Build your heavy capital ship; I like +guns, +speed, and +combat width +3. Choose a province to +1 develop; I choose my gold mine and use DIP-MP. Recoup expense with Tributes ADM>DIP. If DIP tech 4 completes ...It's also better if your enemy is below combat width because you will do way more damage then they will to you. If you're enemy has 15K troops and you have 30K troops while having 30 combat width, that means each if your enemies soliders will atleast have to kill 2 of yours to have a chance of winning flipping f2p osrs width is kind of the combat width, but not really linked to the technology. It should just be enough for Infantry and Cavalry. minlevel and maxlevel are for the level range you want to simulate. iterations are how often the simulation is run for every level. Should be at least 1000 for a stable result, but you get still some variance up to 50000.Go to eu4 r/eu4 • by ... you'll want to engage a battle with a full backrow of artillery and more than the combat width of infantry, then reinforce with infantry stacks so that you keep your frontrow full. You may need to reinforce with some artillery too since now backrows take morale damage iirc. spider gears rear differentialexhaust blowingfios tv listings for tonight You can bring the reinforcements. The proper way to fight battles (and the best way to fight in MP) is to have some stacks of combat width of infantry and artillery and having infantry-only reinforcements. Let's say your combat width is 40, you need to have some amount strike-groups using the 40/0/40 composition and some amount of infantry-only ... fzj80 rear bumper When playing as a western nation, I usually keep 2 cav (4 if I can afford it) in my fighting stacks until like tech 16/18 depending on if I can afford full combat width for artillery. As a horde you obviously stay really cav heavy but once your enemy (like Russia or Ottoman) start filling up their back rows then I start switching out, cav takes ... green goods dundalk mdyahoo week 11 fantasy rankingsfl unemployment claim login A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... At tech 12 an army that has a full combat width of infantry waiting as reinforcements would beat an army that instead has a full combat width of cannons, and the infantry army is much cheaper too. ...