Best tank division hoi4

Updated for version 1.13.5. Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech ....

Learn how to build powerful and versatile divisions for different strategies and scenarios in Hoi4. Compare the stats, strengths and weaknesses of 15 templates, from soft bombers to panzer korps, and find the best one for your game.1 Anti-Air Optimization. Due to the sheer ferocity of Aircrafts in Hearts of Iron 4, players willwant an efficient way of protecting their armies from aerial units. Players can do this via Anti ...

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This is our first tank division on the list. Tank divisions in Hoi4 are the best tool for piercing the enemy line and establishing encirclements. Furthermore, if you have a stalemate on the front, using tanks against your enemy might just do the trick.The T-80 Main Battle Tank continued the evolution of T-64 and T-72, adding a gas turbine engine. Explore the T-80 Main Battle Tank at HowStuffWorks. Advertisement Many consider the...Jun 27, 2022 · Best All-Purpose Medium Tank Design. This design is great for an all-purpose tank that you can insert into your divisions without limiting them to a specific job. It has excellent breakthrough with solid armor, piercing, and attack stats. The tank is a bit pricey, but it can be reduced to a reasonable 15.6 production cost by removing the engine ...While it's best to make separate tank divisions and to put all your tanks under th same general/field Marshall you can add tanks designed to be infantry support into your division (low speed, high armour) but at the end of the day do what's easiest for you

Join the discussion on the best army template for the Soviet Union in Hearts of Iron IV, a popular strategy game. Learn from other players and share your own tips.Light tanks actually have decent hardness, they are lacking in armor and do less damage. Light tank + mot is a very nice division, hits respectably hard but the main reason you'd use it is the very high speed. With heavy tanks there's no reason to use cavalry, they're slow enough that regular infantry won't slow you down much (on many terrains ...Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s. That is the sweet spot for org/dmg ratio. Use less artillery if your industry can't produce that much e.g. 9/1s.Learn how to create optimal division templates and tank designs for any nation in Hearts of Iron IV. This guide covers combat widths, infantry, mobile, and …

- The enemy has no high sophisticated Tanks and is mostly attacking with a lot of infantry so AT is not needed ... Is the best Template: 1) 20width infantry because it has the highest org (because double the divisions on a tile compared to 40 width) ... Most of the time division will have up to 75% max Org because it is very slow to gain Org ...EDIT: Scroll to bottom for TL;DR Overview. I have put together a comprehensive spreadsheet examining the combat effectiveness of division width by terrain in HOI v 1.11 (Barbarossa / No Step Back). It attempts to address a couple of issues that I've seen, as it: Accounts for the over-width addition of divisions to combat, which can both be good and bad for the player.If you can, make dedicated 40w medium/heavy tanks, or 20w light tanks*. If you cannot, then use dedicated 40w infantry attackers. Neither case would you be changing your 20w pure infantry. Also, arty DOES NOT have breakthrough, which is one of the reasons line arty is usually trash (14-4 and 11-6 exempted). *The light tank zooming around strat. 3. ….

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Sprint_ca. • 4 yr. ago. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks and 6 infantry again 40 width. If you do not have any Air make sure to substitute a ...Medium cannon 2, 3 man turret, radio 3, some engine upgrade to get decent speed basically whatever you want for the rest of the things. Improved cannon or howitzer. 3-man turret, maxed out radio, HMG and stabiliser. Last one is either sloped armour or some reliability. Interleaved road wheels or torsion for suspension.The Fast Light Tank (1936) Why this Design is Great: Extremely fast speed allows this unit to stand on its own. Contains a fair amount of soft attack, hard attack, and piercing for a light tank brigade. It works best in an offensive action thanks to its large breakthrough value.

For tanks I do 24w 4/5/2 medium/mot/light spg. You can avoid TDs or AT in tank divisions if you rush the 2nd AT gun for the better high velocity cannon. Support is eng/art/aa/sig/recon. Sometimes I'll swap signals for a flamethrower tank company. These are good for barb-ing, but late game probably requires heavier spgs and spaa.Looking for Light SPG division design advice. Hey all, as I continue to learn more and more about the game I realized that I need a way to build cost effective light tank divisions for minor powers. This would be for countries with somewhat toned down or limited production capacities, such as Japan in the China war, Hungary, Poland, or Germany ...

march madness printable brackets 10 inf 20 widths are a good base infantry division. You dont really need the radios on those. Recon is more useful on them. Their main roll is simply to hold the line. Save those radios for your tank divisions. For single player a solid tank division is a 20 width of 6 tanks and 4 motorized inf. Engineers, artillery, recon and radio for support.One of the most important battalions the Marines should have is the Flame Tank support company, but you won't get them until around 1940. This is why the best Marine template for HOI4 in the early game looks like this: Marine Battalion 2×2. Artillery x2. Support Companies: Engineers, Artillery, Anti-Air, Signal. canvasback linercna jobs in texas Hardpoint Mechanized. Template 3.3: The 20 width mechanized \"point defense\" division. Very niche but very different from motorized. Uses: These are like light tanks, but for defending. They have great defense and a decent amount of hard attack, and are the only type of infantry which can consistently win defensive battles against tanks. millermatic 175 230v wire welder Any tanks/SPG you can put in this division while still having the cavalry icon will enjoy the benefits of these traits. Not every nation will want to do this, but nations that have infantry or cavalry advisers but no tank advisers could easily see a damage spike on a cheaper division by making their divisions that use tanks "cavalry" divisions. skyward sequatchiethe piratebay proxy sitescitysweeties login Combat width means how much divisions can get ino a battle. Try not to worry too much about this. To make a division with a good combat width, you need to first know where you are fighting. Case 1; If you are fighting a lot in mountains and/or have mountaineers, you can make a template with a combat width of 25. what time does shoprite close today Italy best strategy is going for light tanks and motorized, preferably small divisions to use to rush and encircle more than for breakthrough. If you go for France or Yugo, use tanks in plains and mountaineers in mountains and hills (I … elegant small walk in closet ideas ikeamuncie star obittucson farm and garden craigslist Current Favorites. "In this video I will show you the best 40 width heavy tank division template in Hearts of Iron IV Multiplayer. Most HOI4 multiplayer mods allow for free division templates so it is not difficult to make these templates (you don't have to use army xp to make a division template). HOI4 MP is in a heavy tank meta right now so ...The question being, whether or not they actually win. Your combat width analysis seems to ignore tactics. Your tank designs could use their own, separate discussion. For your garrison template, it is cheaper to make a new template with a single cavalry than it is to remove the support companies what the cavalry template you may start with.